๐Ÿ›๏ธ Game Tutorial

Welcome Commander

This tutorial explains the core systems of the game: cities, buildings, resources, population, mines, transport ships, expansion, Academy research, alliances, score, premium boosts, protection, military, and the Market.

Goal Build cities, grow population, produce resources, trade, expand, and compete in rankings.
Server Time 2026-09-18 23:40:44
Main Rule Most city actions require resources and may be blocked while another building is under construction.

๐Ÿš€ Getting Started

  1. Your first city starts with a Command Center.
  2. Assign population as workers on planet worksites to produce resources.
  3. Build Food Stockpile early to support population growth.
  4. Build Resource Warehouse when storage becomes tight.
  5. Build Planetary Shipyard to improve transport loading speed and buy more Transport Ships.
  6. Build an Academy, assign free population as scientists, then spend Research Points in Research Overview.
  7. Research Buildings level 2 before building a Palace to increase empire size and reduce corruption in non-capital towns.
  8. Build Market to trade resources for Planetary Gold.
Construction is usually limited to one active building construction per city.

๐Ÿ“ฆ Resources

Resource Use
๐Ÿชต Wood Basic construction resource. Also used to contribute to shared planet worksite upgrades.
๐Ÿงฑ Rock Used by stronger buildings and upgrades.
๐Ÿ’Ž Crystal Advanced resource from planets that produce crystal.
๐ŸŸก Sulphur Advanced resource and military resource.
๐Ÿ›ข๏ธ Oil Advanced construction and upgrade resource.
๐ŸŒพ Food Feeds population and supports growth.
๐ŸŒŒ Dark Matter Advanced resource.
โšก Energy Advanced resource.
๐Ÿช™ Planetary Gold Generated by free population. Used for transport ships and Market trades.
โœจ Mysterious Matter Premium currency used for boosts and premium donations.
Stored resources are limited by warehouse capacity. Planetary Gold has no storage limit.

๐Ÿ‘ฅ Population & Food

Population basics
  • Population can work in planet worksites.
  • Free population produces Planetary Gold.
  • Assigned workers do not count as free population for gold production.
  • If population is lost, assigned workers are automatically reduced if needed.
Food consumption
  • Population consumes food over time.
  • Base food consumption is based on population.
  • Food Stockpile can add extra food consumption but gives happiness.
  • If food reaches zero, Food Stockpile happiness stops helping growth.
Happiness and growth
  • Every city has default happiness of 50.
  • Food Stockpile adds happiness based on active level.
  • Population uses happiness.
  • Available happiness controls population growth.
  • If there is no food, growth stops.

๐Ÿ”ฌ Academy & Research

Academies turn assigned free population into research. Each scientist costs 1 Planetary Gold/hour and creates 1 Research Point/hour.

FieldEffect
Efficiency-0.5% normal building and unit-recruitment costs per level, capped at 25%.
Art of WarThe first three unit types are free; each later level unlocks the next advanced unit.
BuildingsL1 Embassy, L2 Palace, L3 Resource Boosters, L4 Cost Reducers, L5 City Shield, L6 slot 13, L7 slot 14.
Transport+20 capacity per ship per level and -0.5% flight time per level, capped at 40% time reduction.

๐Ÿ—๏ธ Buildings

Command Center

Command Center controls city population capacity. Level 1 gives at least 100 population capacity.

Stat Rule
Population Capacity 100 * 1.05^(level - 1)
Upgrade Wood Cost 50 * 1.10^(current level - 1)
Food Stockpile
Stat Rule
Build Cost 20 Wood
Upgrade Cost 20 * 1.15^current level Wood
Happiness +20 happiness per active level
Food Consumption Extra food consumption increases by active level.
Resource Warehouse
  • Default storage limit: 3,000 per stored resource.
  • Each city can build up to 3 Resource Warehouses.
  • Planetary Gold has no storage limit.
Level Storage Bonus
1 2,000
2 4,800
3 8,720
4 14,208
5 21,892
Planetary Shipyard
  • Build cost: 30 Wood.
  • Improves resource loading speed for transport shipments.
  • Allows buying Transport Ships with Planetary Gold.
Level Loading Speed
1 30.00 resources/minute
2 45.00 resources/minute
3 67.50 resources/minute
4 101.25 resources/minute
5 151.88 resources/minute
Palace
  • Maximum Palace level: 30.
  • Capital Palace controls maximum town count.
  • Capital Palace level 0 allows 1 town.
  • Capital Palace level 1 allows 2 towns.
  • Capital Palace level 30 allows 31 towns.
  • Local Palace reduces corruption in non-capital cities.
Capital Palace Level Maximum Towns
0 1
1 2
2 3
5 6
10 11
20 21
30 31
Resource Booster Buildings

Resource booster buildings increase production of their specific resource. With Premium Plus active, the production bonus per level is higher.

Building Resource Base Cost Max Level Bonus
๐Ÿช“ Woodcutters Camp Wood 600 Wood, 100 Rock 30 +1% production per level, or +1.5% with Premium Plus
โ›๏ธ Stone Masons Yard Rock 700 Wood, 150 Rock 30 +1% production per level, or +1.5% with Premium Plus
๐Ÿ’Ž Crystal Refinery Crystal 900 Wood, 250 Rock 30 +1% production per level, or +1.5% with Premium Plus
๐ŸŸก Sulphur Processing Plant Sulphur 900 Wood, 300 Rock 30 +1% production per level, or +1.5% with Premium Plus
๐Ÿ›ข๏ธ Oil Refinery Oil 1,100 Wood, 400 Rock 30 +1% production per level, or +1.5% with Premium Plus
๐ŸŒพ Farmers Fields Food 650 Wood, 100 Rock 30 +1% production per level, or +1.5% with Premium Plus
๐ŸŒŒ Dark Matter Amplifier Dark Matter 1,400 Wood, 700 Rock 30 +1% production per level, or +1.5% with Premium Plus
โšก Energy Grid Energy 1,200 Wood, 550 Rock 30 +1% production per level, or +1.5% with Premium Plus
Cost Reducer Buildings

Each cost reducer reduces only its own resource type. Example: Woodcarvers Workshop reduces Wood costs only. Masons Guild reduces Rock costs only.

Current rule: 1% cost reduction per active level, capped at level 40 for a maximum 40% reduction.
Building Reduces Base Cost Build Time Max Level
๐Ÿชต Woodcarvers Workshop Wood costs only 150 Wood, 30 Rock 45m 40
๐Ÿงฑ Masons Guild Rock costs only 150 Wood, 30 Rock 45m 40
๐Ÿ”ฎ Crystal Polishing Studio Crystal costs only 150 Wood, 30 Rock 45m 40
โš—๏ธ Alchemists Laboratory Sulphur costs only 150 Wood, 30 Rock 45m 40
๐Ÿ›ข๏ธ Petroleum Engineering Center Oil costs only 150 Wood, 30 Rock 45m 40
๐Ÿงบ Agronomists Office Food costs only 150 Wood, 30 Rock 45m 40
๐Ÿ•ณ๏ธ Singularity Research Lab Dark Matter costs only 150 Wood, 30 Rock 45m 40
๐Ÿ”‹ Grid Efficiency Bureau Energy costs only 150 Wood, 30 Rock 45m 40
City Shield
  • Requires Buildings research level 5 before its first construction.
  • Level 1 has 20 Shield HP, costs 100 Wood, and takes 5 minutes.
  • Attackers must reduce the shield's HP to zero before they can pillage the city.
  • A breached shield returns at full strength for the next battle; it is not destroyed and does not need repairs.

โ›๏ธ Planet Worksites

Planet worksites are shared production sites on a planet. The worksite level is shared, but each city assigns its own workers and receives its own production.

Worksite Resource Base Capacity Production Upgrade
๐Ÿชต Saw Mill Wood 20 workers 1.00 per worker/hour Players donate Wood or Mysterious Matter to increase shared level.
โ›๏ธ Quarry Rock 20 workers 1.00 per worker/hour Players donate Wood or Mysterious Matter to increase shared level.
๐Ÿ’Ž Crystal Mine Crystal 20 workers 1.00 per worker/hour Players donate Wood or Mysterious Matter to increase shared level.
๐ŸŸก Sulphur Mine Sulphur 20 workers 1.00 per worker/hour Players donate Wood or Mysterious Matter to increase shared level.
๐Ÿ›ข๏ธ Oil Pump Oil 20 workers 1.00 per worker/hour Players donate Wood or Mysterious Matter to increase shared level.
๐ŸŒพ Farm Food 20 workers 1.00 per worker/hour Players donate Wood or Mysterious Matter to increase shared level.
Corruption reduces worksite production in non-capital towns.

๐Ÿšš Transport Ships

Shipments can be incoming, outgoing, internal between your towns, or sent by you to another player.

๐ŸŒ Expansion & New Towns

Corruption rules
  • The capital has 0% corruption.
  • Town 2 needs local Palace level 1.
  • Town 3 needs local Palace level 2.
  • In general, town number N needs local Palace level N - 1.
  • Missing Palace levels create corruption and reduce efficiency.

๐Ÿช Market

Market lets players trade resources for Planetary Gold. Sell orders are limited by Market capacity. Buy orders are not limited by Market capacity, but require Planetary Gold escrow.

Level Build/Upgrade Time Cost Viewing Range Sell Capacity
1 5m 74 Wood 10 coordinates 500 total units
2 6m 104 Wood, 30 Rock 15 coordinates 800 total units
3 8m 146 Wood, 42 Rock, 20 Oil 20 coordinates 1,360 total units
4 9m 205 Wood, 59 Rock, 28 Oil 25 coordinates 2,312 total units
5 11m 287 Wood, 83 Rock, 40 Oil 30 coordinates 3,931 total units
6 13m 402 Wood, 117 Rock, 56 Oil 35 coordinates 6,683 total units
Tradable resources
Wood Rock Crystal Sulphur Oil Food Dark Matter Energy
Sell orders
  • Require a completed Market.
  • Remove the listed resources from the seller city immediately.
  • Are limited by active Market sell capacity.
  • Seller receives Planetary Gold when another player buys.
  • If cancelled, remaining resources return to the city if storage allows.
Buy orders
  • Require a completed Market.
  • Have no Market capacity limit.
  • Reserve Planetary Gold immediately as escrow.
  • Another player can accept the buy order by supplying the requested resource.
  • If cancelled, remaining escrowed Planetary Gold is refunded.

โš”๏ธ Military

Barracks
  • Barracks is required to train ground units.
  • Maximum Barracks level: 30.
  • Level 1 build time: 5m.
  • Barracks level slightly speeds up training.
Ground units
Unit Attack Defense Upkeep Training Time Cost Required Barracks
๐Ÿ‘จโ€๐ŸŒพ Militia 2 4 1 Gold/hour 1m 20 Wood, 10 Food Level 1
โš”๏ธ Raider Infantry 10 3 1 Gold/hour 2m 45 Wood, 25 Food Level 1
๐Ÿ›ก๏ธ Shield Guard 4 12 1 Gold/hour 3m 50 Wood, 25 Rock, 30 Food Level 2
๐Ÿ”ซ Sulphur Rifleman 18 8 2 Gold/hour 5m 80 Wood, 35 Rock, 20 Sulphur, 40 Food Level 4
๐Ÿฐ Guardian 8 26 2 Gold/hour 7m 100 Wood, 120 Rock, 60 Food Level 6
๐Ÿ’ฅ Assault Trooper 35 16 3 Gold/hour 12m 160 Wood, 90 Rock, 70 Sulphur, 80 Food Level 8
๐Ÿ›ก๏ธ Heavy Guard 18 50 3 Gold/hour 15m 160 Wood, 240 Rock, 35 Crystal, 100 Food Level 10
๐ŸŽฏ Sniper 70 14 4 Gold/hour 20m 220 Wood, 100 Crystal, 120 Sulphur, 90 Food Level 13
๐Ÿงจ Siege Engineer 60 35 5 Gold/hour 30m 300 Wood, 300 Rock, 80 Crystal, 60 Oil, 130 Food Level 16
๐Ÿค– Power Armor 110 90 8 Gold/hour 45m 420 Rock, 240 Crystal, 160 Oil, 140 Energy, 180 Food Level 20
๐ŸŒŒ Dark Matter Commando 190 140 14 Gold/hour 1h 30m 450 Crystal, 350 Sulphur, 260 Oil, 100 Dark Matter, 300 Energy, 280 Food Level 25
๐Ÿฆพ Planetary Titan 450 360 40 Gold/hour 4h 1,200 Wood, 1,800 Rock, 850 Crystal, 750 Sulphur, 650 Oil, 250 Dark Matter, 1,000 Energy, 1,000 Food Level 30
Army upkeep is paid from Planetary Gold income. Training is blocked if upkeep would exceed gold income.

๐Ÿค Alliances

Alliances let commanders coordinate through a shared member list, live Alliance Total Score, and alliance-wide Diplomacy messages. Open Embassy & Diplomacy from any completed Embassy.

Create an alliance
  1. Build an Embassy.
  2. Keep at least 3 free Diplomacy Points.
  3. Open the Alliance tab in Embassy & Diplomacy, enter a Name, Tag and optional Description, then select Create Alliance.
  • Names allow letters, numbers and spaces only, up to 50 characters.
  • Tags allow up to 7 uppercase letters or numbers, with no spaces or symbols.
  • The leader counts as the first member and uses 1 Diplomacy Point.
  • Every additional member uses 1 more Diplomacy Point from the leader. There is no fixed member cap; the leader's available points set the capacity.
Find and apply to an alliance
  1. Open the Alliance tab and use Search Alliances by Name or Tag.
  2. Search results show public information: Name, Tag, leader and member count. Select an alliance name to read its Description.
  3. Select Request to Join. Your request is sent as a Diplomacy letter to the alliance leader.
  4. While it is pending, use Cancel Request to withdraw it immediately.

You can belong to only one alliance at a time.

Requests, members and leadership
  • The leader sees pending applications in the Alliance tab and can Accept or Reject each one, with an optional response letter.
  • An acceptance succeeds only when the leader still has at least 1 free Diplomacy Point.
  • Every member can open the roster, click a member to send a Diplomacy message, and view that member's Total Score.
  • Regular members may leave at any time.
  • The leader can kick members, transfer leadership to another member, or disband the alliance. A leader must transfer leadership or disband before leaving.
Alliance messages and score
  • Every member can send an Alliance Message. It is delivered through Diplomacy to all other alliance members.
  • Alliance messages support up to 1000 characters and have no cooldown.
  • Alliance Total Score is the live sum of every current member's Total Score from Rankings.
Diplomacy Points are also used by Trade Treaties. Keep enough free points before accepting more alliance members.

๐Ÿ† Score

Source Score Rule
City Buildings +1 score per 10 resources spent on city buildings.
Population +1 score per 1 population.
Planet Mine Donations +1 score per 100 Wood donated to planet mines/worksites.

Scores are cached and recalculated periodically or after important changes.

โœจ Premium Systems

Mysterious Matter

Mysterious Matter is premium currency. It can be used for Premium Plus, resource boosts, and premium mine donations.

Package Price Mysterious Matter
50 Mysterious Matter โ‚ฌ5.00 50
100 Mysterious Matter โ‚ฌ10.00 100
155 Mysterious Matter โ‚ฌ15.00 155
280 Mysterious Matter โ‚ฌ25.00 280
600 Mysterious Matter โ‚ฌ50.00 600
1300 Mysterious Matter โ‚ฌ100.00 1,300
2700 Mysterious Matter โ‚ฌ200.00 2,700
Resource boosts
  • Resource boosts increase production of one selected resource.
  • Current premium resource boost: +30% production.
  • Boosts can be bought for 7, 30, or 60 days.
Premium Plus
  • Cost: 50 Mysterious Matter.
  • Duration: 30 days.
  • Resource booster buildings give +1.5% production per level instead of +1% while Premium Plus is active.

๐Ÿ›ก๏ธ New Player Protection

Expanding or attacking is a strategic choice because it removes protection.

โœ… Beginner Strategy

  1. Assign workers to Wood production first.
  2. Build Food Stockpile to keep population growing.
  3. Upgrade Command Center to increase population capacity.
  4. Build Resource Warehouse before resources overflow.
  5. Use Planetary Shipyard to move resources between cities faster.
  6. Use Palace to expand and reduce corruption.
  7. Build Market when you want to trade resources for Planetary Gold.
  8. Do not train more army than your Planetary Gold income can support.