Welcome Commander
This tutorial explains the core systems of the game: cities, buildings, resources, population, mines, transport ships, expansion, Academy research, alliances, score, premium boosts, protection, military, and the Market.
๐ Getting Started
- Your first city starts with a Command Center.
- Assign population as workers on planet worksites to produce resources.
- Build Food Stockpile early to support population growth.
- Build Resource Warehouse when storage becomes tight.
- Build Planetary Shipyard to improve transport loading speed and buy more Transport Ships.
- Build an Academy, assign free population as scientists, then spend Research Points in Research Overview.
- Research Buildings level 2 before building a Palace to increase empire size and reduce corruption in non-capital towns.
- Build Market to trade resources for Planetary Gold.
๐ฆ Resources
| Resource | Use |
|---|---|
| ๐ชต Wood | Basic construction resource. Also used to contribute to shared planet worksite upgrades. |
| ๐งฑ Rock | Used by stronger buildings and upgrades. |
| ๐ Crystal | Advanced resource from planets that produce crystal. |
| ๐ก Sulphur | Advanced resource and military resource. |
| ๐ข๏ธ Oil | Advanced construction and upgrade resource. |
| ๐พ Food | Feeds population and supports growth. |
| ๐ Dark Matter | Advanced resource. |
| โก Energy | Advanced resource. |
| ๐ช Planetary Gold | Generated by free population. Used for transport ships and Market trades. |
| โจ Mysterious Matter | Premium currency used for boosts and premium donations. |
๐ฅ Population & Food
Population basics
- Population can work in planet worksites.
- Free population produces Planetary Gold.
- Assigned workers do not count as free population for gold production.
- If population is lost, assigned workers are automatically reduced if needed.
Food consumption
- Population consumes food over time.
- Base food consumption is based on population.
- Food Stockpile can add extra food consumption but gives happiness.
- If food reaches zero, Food Stockpile happiness stops helping growth.
Happiness and growth
- Every city has default happiness of 50.
- Food Stockpile adds happiness based on active level.
- Population uses happiness.
- Available happiness controls population growth.
- If there is no food, growth stops.
๐ฌ Academy & Research
Academies turn assigned free population into research. Each scientist costs 1 Planetary Gold/hour and creates 1 Research Point/hour.
- Each Academy level adds 12 scientist places; the Academy is capped at level 40.
- Scientists stop earning RP when there is not enough Planetary Gold to pay them.
- Research is shared by the whole account, while Academies and scientists belong to individual cities.
- Research level 1 costs 6 RP. Costs rise by 60% through level 25; level 26 onward adds 84,000 RP per level after the level-25 cost.
| Field | Effect |
|---|---|
| Efficiency | -0.5% normal building and unit-recruitment costs per level, capped at 25%. |
| Art of War | The first three unit types are free; each later level unlocks the next advanced unit. |
| Buildings | L1 Embassy, L2 Palace, L3 Resource Boosters, L4 Cost Reducers, L5 City Shield, L6 slot 13, L7 slot 14. |
| Transport | +20 capacity per ship per level and -0.5% flight time per level, capped at 40% time reduction. |
๐๏ธ Buildings
Command Center
Command Center controls city population capacity. Level 1 gives at least 100 population capacity.
| Stat | Rule |
|---|---|
| Population Capacity | 100 * 1.05^(level - 1) |
| Upgrade Wood Cost | 50 * 1.10^(current level - 1) |
Food Stockpile
| Stat | Rule |
|---|---|
| Build Cost | 20 Wood |
| Upgrade Cost | 20 * 1.15^current level Wood |
| Happiness | +20 happiness per active level |
| Food Consumption | Extra food consumption increases by active level. |
Resource Warehouse
- Default storage limit: 3,000 per stored resource.
- Each city can build up to 3 Resource Warehouses.
- Planetary Gold has no storage limit.
| Level | Storage Bonus |
|---|---|
| 1 | 2,000 |
| 2 | 4,800 |
| 3 | 8,720 |
| 4 | 14,208 |
| 5 | 21,892 |
Planetary Shipyard
- Build cost: 30 Wood.
- Improves resource loading speed for transport shipments.
- Allows buying Transport Ships with Planetary Gold.
| Level | Loading Speed |
|---|---|
| 1 | 30.00 resources/minute |
| 2 | 45.00 resources/minute |
| 3 | 67.50 resources/minute |
| 4 | 101.25 resources/minute |
| 5 | 151.88 resources/minute |
Palace
- Maximum Palace level: 30.
- Capital Palace controls maximum town count.
- Capital Palace level 0 allows 1 town.
- Capital Palace level 1 allows 2 towns.
- Capital Palace level 30 allows 31 towns.
- Local Palace reduces corruption in non-capital cities.
| Capital Palace Level | Maximum Towns |
|---|---|
| 0 | 1 |
| 1 | 2 |
| 2 | 3 |
| 5 | 6 |
| 10 | 11 |
| 20 | 21 |
| 30 | 31 |
Resource Booster Buildings
Resource booster buildings increase production of their specific resource. With Premium Plus active, the production bonus per level is higher.
| Building | Resource | Base Cost | Max Level | Bonus |
|---|---|---|---|---|
| ๐ช Woodcutters Camp | Wood | 600 Wood, 100 Rock | 30 | +1% production per level, or +1.5% with Premium Plus |
| โ๏ธ Stone Masons Yard | Rock | 700 Wood, 150 Rock | 30 | +1% production per level, or +1.5% with Premium Plus |
| ๐ Crystal Refinery | Crystal | 900 Wood, 250 Rock | 30 | +1% production per level, or +1.5% with Premium Plus |
| ๐ก Sulphur Processing Plant | Sulphur | 900 Wood, 300 Rock | 30 | +1% production per level, or +1.5% with Premium Plus |
| ๐ข๏ธ Oil Refinery | Oil | 1,100 Wood, 400 Rock | 30 | +1% production per level, or +1.5% with Premium Plus |
| ๐พ Farmers Fields | Food | 650 Wood, 100 Rock | 30 | +1% production per level, or +1.5% with Premium Plus |
| ๐ Dark Matter Amplifier | Dark Matter | 1,400 Wood, 700 Rock | 30 | +1% production per level, or +1.5% with Premium Plus |
| โก Energy Grid | Energy | 1,200 Wood, 550 Rock | 30 | +1% production per level, or +1.5% with Premium Plus |
Cost Reducer Buildings
Each cost reducer reduces only its own resource type. Example: Woodcarvers Workshop reduces Wood costs only. Masons Guild reduces Rock costs only.
| Building | Reduces | Base Cost | Build Time | Max Level |
|---|---|---|---|---|
| ๐ชต Woodcarvers Workshop | Wood costs only | 150 Wood, 30 Rock | 45m | 40 |
| ๐งฑ Masons Guild | Rock costs only | 150 Wood, 30 Rock | 45m | 40 |
| ๐ฎ Crystal Polishing Studio | Crystal costs only | 150 Wood, 30 Rock | 45m | 40 |
| โ๏ธ Alchemists Laboratory | Sulphur costs only | 150 Wood, 30 Rock | 45m | 40 |
| ๐ข๏ธ Petroleum Engineering Center | Oil costs only | 150 Wood, 30 Rock | 45m | 40 |
| ๐งบ Agronomists Office | Food costs only | 150 Wood, 30 Rock | 45m | 40 |
| ๐ณ๏ธ Singularity Research Lab | Dark Matter costs only | 150 Wood, 30 Rock | 45m | 40 |
| ๐ Grid Efficiency Bureau | Energy costs only | 150 Wood, 30 Rock | 45m | 40 |
City Shield
- Requires Buildings research level 5 before its first construction.
- Level 1 has 20 Shield HP, costs 100 Wood, and takes 5 minutes.
- Attackers must reduce the shield's HP to zero before they can pillage the city.
- A breached shield returns at full strength for the next battle; it is not destroyed and does not need repairs.
โ๏ธ Planet Worksites
Planet worksites are shared production sites on a planet. The worksite level is shared, but each city assigns its own workers and receives its own production.
| Worksite | Resource | Base Capacity | Production | Upgrade |
|---|---|---|---|---|
| ๐ชต Saw Mill | Wood | 20 workers | 1.00 per worker/hour | Players donate Wood or Mysterious Matter to increase shared level. |
| โ๏ธ Quarry | Rock | 20 workers | 1.00 per worker/hour | Players donate Wood or Mysterious Matter to increase shared level. |
| ๐ Crystal Mine | Crystal | 20 workers | 1.00 per worker/hour | Players donate Wood or Mysterious Matter to increase shared level. |
| ๐ก Sulphur Mine | Sulphur | 20 workers | 1.00 per worker/hour | Players donate Wood or Mysterious Matter to increase shared level. |
| ๐ข๏ธ Oil Pump | Oil | 20 workers | 1.00 per worker/hour | Players donate Wood or Mysterious Matter to increase shared level. |
| ๐พ Farm | Food | 20 workers | 1.00 per worker/hour | Players donate Wood or Mysterious Matter to increase shared level. |
๐ Transport Ships
- Every player starts with 1 Transport Ship.
- Base capacity per ship: 500 resources.
- Transport ship capacity can later be increased by research.
- Same-planet travel time: 10 minutes.
- Different-planet travel time: coordinate distance + 10 minutes.
- Loading time depends on Planetary Shipyard loading speed.
- Resources are removed from the origin city immediately.
- Resources arrive at the destination city when the shipment completes.
๐ Expansion & New Towns
- Planets have a fixed number of city slots.
- Slots can be empty, active, or reserved.
- Founding a new town reserves the slot until foundation ships arrive.
- Founding requires an origin city and an available Transport Ship.
- Your Capital Palace level controls your maximum number of towns.
- Founding a new city removes New Player Protection.
Corruption rules
- The capital has 0% corruption.
- Town 2 needs local Palace level 1.
- Town 3 needs local Palace level 2.
- In general, town number N needs local Palace level N - 1.
- Missing Palace levels create corruption and reduce efficiency.
๐ช Market
Market lets players trade resources for Planetary Gold. Sell orders are limited by Market capacity. Buy orders are not limited by Market capacity, but require Planetary Gold escrow.
| Level | Build/Upgrade Time | Cost | Viewing Range | Sell Capacity |
|---|---|---|---|---|
| 1 | 5m | 74 Wood | 10 coordinates | 500 total units |
| 2 | 6m | 104 Wood, 30 Rock | 15 coordinates | 800 total units |
| 3 | 8m | 146 Wood, 42 Rock, 20 Oil | 20 coordinates | 1,360 total units |
| 4 | 9m | 205 Wood, 59 Rock, 28 Oil | 25 coordinates | 2,312 total units |
| 5 | 11m | 287 Wood, 83 Rock, 40 Oil | 30 coordinates | 3,931 total units |
| 6 | 13m | 402 Wood, 117 Rock, 56 Oil | 35 coordinates | 6,683 total units |
Tradable resources
Sell orders
- Require a completed Market.
- Remove the listed resources from the seller city immediately.
- Are limited by active Market sell capacity.
- Seller receives Planetary Gold when another player buys.
- If cancelled, remaining resources return to the city if storage allows.
Buy orders
- Require a completed Market.
- Have no Market capacity limit.
- Reserve Planetary Gold immediately as escrow.
- Another player can accept the buy order by supplying the requested resource.
- If cancelled, remaining escrowed Planetary Gold is refunded.
โ๏ธ Military
Barracks
- Barracks is required to train ground units.
- Maximum Barracks level: 30.
- Level 1 build time: 5m.
- Barracks level slightly speeds up training.
Ground units
| Unit | Attack | Defense | Upkeep | Training Time | Cost | Required Barracks |
|---|---|---|---|---|---|---|
| ๐จโ๐พ Militia | 2 | 4 | 1 Gold/hour | 1m | 20 Wood, 10 Food | Level 1 |
| โ๏ธ Raider Infantry | 10 | 3 | 1 Gold/hour | 2m | 45 Wood, 25 Food | Level 1 |
| ๐ก๏ธ Shield Guard | 4 | 12 | 1 Gold/hour | 3m | 50 Wood, 25 Rock, 30 Food | Level 2 |
| ๐ซ Sulphur Rifleman | 18 | 8 | 2 Gold/hour | 5m | 80 Wood, 35 Rock, 20 Sulphur, 40 Food | Level 4 |
| ๐ฐ Guardian | 8 | 26 | 2 Gold/hour | 7m | 100 Wood, 120 Rock, 60 Food | Level 6 |
| ๐ฅ Assault Trooper | 35 | 16 | 3 Gold/hour | 12m | 160 Wood, 90 Rock, 70 Sulphur, 80 Food | Level 8 |
| ๐ก๏ธ Heavy Guard | 18 | 50 | 3 Gold/hour | 15m | 160 Wood, 240 Rock, 35 Crystal, 100 Food | Level 10 |
| ๐ฏ Sniper | 70 | 14 | 4 Gold/hour | 20m | 220 Wood, 100 Crystal, 120 Sulphur, 90 Food | Level 13 |
| ๐งจ Siege Engineer | 60 | 35 | 5 Gold/hour | 30m | 300 Wood, 300 Rock, 80 Crystal, 60 Oil, 130 Food | Level 16 |
| ๐ค Power Armor | 110 | 90 | 8 Gold/hour | 45m | 420 Rock, 240 Crystal, 160 Oil, 140 Energy, 180 Food | Level 20 |
| ๐ Dark Matter Commando | 190 | 140 | 14 Gold/hour | 1h 30m | 450 Crystal, 350 Sulphur, 260 Oil, 100 Dark Matter, 300 Energy, 280 Food | Level 25 |
| ๐ฆพ Planetary Titan | 450 | 360 | 40 Gold/hour | 4h | 1,200 Wood, 1,800 Rock, 850 Crystal, 750 Sulphur, 650 Oil, 250 Dark Matter, 1,000 Energy, 1,000 Food | Level 30 |
๐ค Alliances
Alliances let commanders coordinate through a shared member list, live Alliance Total Score, and alliance-wide Diplomacy messages. Open Embassy & Diplomacy from any completed Embassy.
Create an alliance
- Build an Embassy.
- Keep at least 3 free Diplomacy Points.
- Open the Alliance tab in Embassy & Diplomacy, enter a Name, Tag and optional Description, then select Create Alliance.
- Names allow letters, numbers and spaces only, up to 50 characters.
- Tags allow up to 7 uppercase letters or numbers, with no spaces or symbols.
- The leader counts as the first member and uses 1 Diplomacy Point.
- Every additional member uses 1 more Diplomacy Point from the leader. There is no fixed member cap; the leader's available points set the capacity.
Find and apply to an alliance
- Open the Alliance tab and use Search Alliances by Name or Tag.
- Search results show public information: Name, Tag, leader and member count. Select an alliance name to read its Description.
- Select Request to Join. Your request is sent as a Diplomacy letter to the alliance leader.
- While it is pending, use Cancel Request to withdraw it immediately.
You can belong to only one alliance at a time.
Requests, members and leadership
- The leader sees pending applications in the Alliance tab and can Accept or Reject each one, with an optional response letter.
- An acceptance succeeds only when the leader still has at least 1 free Diplomacy Point.
- Every member can open the roster, click a member to send a Diplomacy message, and view that member's Total Score.
- Regular members may leave at any time.
- The leader can kick members, transfer leadership to another member, or disband the alliance. A leader must transfer leadership or disband before leaving.
Alliance messages and score
- Every member can send an Alliance Message. It is delivered through Diplomacy to all other alliance members.
- Alliance messages support up to 1000 characters and have no cooldown.
- Alliance Total Score is the live sum of every current member's Total Score from Rankings.
๐ Score
| Source | Score Rule |
|---|---|
| City Buildings | +1 score per 10 resources spent on city buildings. |
| Population | +1 score per 1 population. |
| Planet Mine Donations | +1 score per 100 Wood donated to planet mines/worksites. |
Scores are cached and recalculated periodically or after important changes.
๐ก๏ธ New Player Protection
- New Player Protection lasts 14 days after registration.
- Protected players cannot be attacked.
- Protection is removed if the player sends an attack.
- Protection is removed if the player founds a new city.
- Protection is removed if any Command Center reaches level 6.
- Protection expires naturally after 14 days.
โ Beginner Strategy
- Assign workers to Wood production first.
- Build Food Stockpile to keep population growing.
- Upgrade Command Center to increase population capacity.
- Build Resource Warehouse before resources overflow.
- Use Planetary Shipyard to move resources between cities faster.
- Use Palace to expand and reduce corruption.
- Build Market when you want to trade resources for Planetary Gold.
- Do not train more army than your Planetary Gold income can support.